Project concluded


With the 0.1.0 release, the very limited initial scope of the project has been reached. I started it with hopes of getting a game done within a year, but that stretched to 2½ years. The scope has been kept quite small, and more or less as initially designed. Currently, there are barely any challenges in the game, and only four building types and three terrain types. 30 minutes is probably more than enough to experience most of the things the game has to offer.

I will be taking a break from the game now, but I might return later to fix some issues, balance the game out a bit more, or even expand on it, but no promises.

Files

AVillageInTheSky_v0.1.0_win64.zip 5.5 MB
Nov 30, 2019
AVillageInTheSky_v0.1.0_macos.zip 7.7 MB
Nov 30, 2019
AVillageInTheSky_v0.1.0_android.apk 9.6 MB
Nov 30, 2019
AVillageInTheSky_v0.1.0.love 1.5 MB
Nov 30, 2019

Get A Village in the Sky

Comments

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Strange, but how do I resize the window to fullscreen, as the game starts as a small borderless window for me. On windows btw :)

Try holding down the Windows key and press the up arrow. That should hopefully maximize the game window.

Thanks! I Will try that now

Is there a way to contact the developer (ideally email)? I would like to ask about featuring the game on my youtube channel. Thank you

I've filled in the support email address, so if you contact support for this game, you'll get a hold of me. But to answer your question, yes it's fine.