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Devlog
Release v0.1.5
October 22, 2020
by
Drauthius
Fixed multiple crashes: When fast forwarding in a weird state. ( main.lua:61: attempt to call method 'fastforward' (a nil value) ) When the hinted entity disappears. ( src/game/gui/init.lua:570: attem...
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Release v0.1.4
October 09, 2020
by
Drauthius
Changes: Made game window resizeable. Fixed math-related crash. (lib/hump/camera.lua:164: attempt to perform arithmetic on local 'x' (a nil value))...
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Release v0.1.3
February 28, 2020
by
Drauthius
Multiple crash fixes: When a villager carrying something started to starve. (src/game/map.lua:378: attempt to index local 'grid' (a nil value)) When a builder got a new directive, while being assigned...
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Release v0.1.2
February 02, 2020
by
Drauthius
A new bugfix release, which eliminates common crashes and problems. Note: Save files from previous versions will probably not be identified automatically, and might not work correctly with this releas...
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Release v0.1.1
December 04, 2019
by
Drauthius
1
* Fixed a few crashes caused by an inconsistent state...
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Project concluded
November 30, 2019
by
Drauthius
1
With the 0.1.0 release, the very limited initial scope of the project has been reached. I started it with hopes of getting a game done within a year, but that stretched to 2½ years. The scope has bee...
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Getting there
July 13, 2019
by
Drauthius
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!...
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Some changes
July 13, 2019
by
Drauthius
It’s been quite a while since last time, but there has been some progress on the game. First of all, I scaled up the tiles and everything with it, and experimented with different looks. What I have...
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Restricting the build area
July 13, 2019
by
Drauthius
I’ve played around with different shapes to restrict the area for which tiles can be placed. The idea is that the shape, and thus the build area, can become bigger with some investment of resources...
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A first look
July 13, 2019
by
Drauthius
This is about as far as I have gotten at the moment. Tiles are somewhat randomized, and can be placed when connected to other tiles. The game starts with only the tile with the stone monolith in the m...
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A humble beginning
July 13, 2019
by
Drauthius
So the idea for the game came from the Ludum Dare 38 theme of “Small world”. I couldn’t join the event itself, but envisioned a game where the player builds a world out of building blocks of dif...
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